"The thinking fans soccer management game" PC Format Review
A 3D (tv style) 90 min Match Display
The soccer management game is a role-playing game but one where there is a real-world role to copy and a role we soccer fans feel we understand well. The success of
such a role playing game is very much dependant on how realistic an environment the game creates. The closer we feel to the real-world role the more involving and entertaining the game.
For that reason it's essential that the match - the very core of the game where our success is measured - should be as close to "real" as we can make it. SaaP, or earlier versions of SaaP,
have had a 3D display since 1985 as a result.
There are undoubtably problems - mainly how does one cut the game down from 90 minutes to a more reasonable time whle maintaining its ability to inform us of the effectiveness of our tactics and
the overall skill of the team - but it can be done with a 3D display.
SaaP chooses to show the match flow - the flow of the game back and forth up and down and across the pitch - rather than every individual tackle and pass (which causes you to show only "highlights").
I believe that match flow tells you more about the match than highlights ever can. Is my team under seige, is the opposition counter-attacking, am I being exposed down the flanks, where is my team falling down etc?
All are well shown in a match flow display but are not obvious from "highlights".
Throughout the site click on the thumbs for the full screen shots
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